Scawen already said a couple of times what the next priority will be.
Getting the new tyremodel to a state it can be released as a beta.
Although I think that the community in general won't be of much help when it comes to testing such a complicated area of this game.
A lot of people will scream hell as soon as it feels different then what it currently is and then tells Scawen how totaly unrealistic the new tyremodel is.
*edit* having said that, it could well be that Eric starts working on updating another track while Scawen pulls him self out off the spotlights for quite some time.
I think Google did a bad job translation your request, as I can't make heads or tails from it.
You want a program connected through Insim (that much I do understand) but what exactly should that program be able to do?
Have you considered, downloading and installing LFS Lapper or Arrio?
Those programs won't need much knowledge to get them up and running and at least Lapper is very easy to write your own code in.
It might be useful to mention which application you are running and what the exact error is.
We understand that english isn't your native language, but you might want to try to write it as good as possible, as that will help to understand what you want.
I guess you were watching some cooking program?
Don't let all these whining people get to you.
Although they are very vocal, they really are a minority.
While all the others wait for things to come patiently.
Yes I registered in 2005 and paid for S1 then and S2 later when it came out.
It's still a great game and while I am not very active on the track, I am hosting servers for many years, wrote a lot of software that can be run within the Lapper environment and did a lot of work for several racing teams up to and including today.
So I think I know what LFS and the community is about and also know how Scawen likes to work and all that can come up during developement.
I agree that communication could be better, but on the other hand, the times Scawen did communicate, they keep hammering ever since (Sirocco, laser scanned track, etc.)
It's understandable that people have a hard time waiting for things to come and understanding at what high level of details Scawen is working, but then again it's up to them to either stick around and wait what will come or to move on (it either being for good or temporarely).
Another factor are the changes people have in their private lifes.
When they started racing actively, they might be still at school, while they now have a job, a wife, children etc. which limits the time they have to organise events, race online etc.
So yes, I agree that activity in general is going downwards and that's partly because of the lack of new content, but it certainly isn't the only reason why that's happening.
Not to mention the load of patches that have come out over the years, which brought a lot of improvements.
I don't think the regular LFS customers/racers are there only source of income. LFS has also been sold to run on simulators that are played on commercial events. So I think that's another source of regular income.
I also dissagree that activity is that bad. I'm supporting Absolute-Beginners.nl and they have an event every sunday evening, with more then enough players on track every week and good racing as well. Same seems to be happening with the recently launched XFG/XRG server, which seems to be packed every night (if you should believe the topic about that server).
Last thing is about banned people from this forum. Banning someone isn't something moderators will do lightly (I can know, as I moderate in several places) and certainly not because they don't care. So those people that are banned, have earned it and kept doing what they were doing, even while being warned several times through several channels.
Just let Scawen and Eric work on their own pace as they have always done and accept what is coming from that, when something is coming from that. You paid for the game in the state it was when you bought it and all that has come since then, was totally for free.
So nobody has a right on anything and everyone that has been around long enough, knows that Scawen only settles for the best and if that isn't there yet, he will keeps working on it, until he is satisfied.
That's why he left his regular job a long time ago and as long as LFS keeps his boat floating one way or the other, he will keep working that way.
So either accept that and play along or go and find your self another game that you like, with updates every X days/weeks/months, payed content, problems that are hardly or never fixed, ect. etc.
What do you want help with?
It's also good to realise, that the code included in the ZIP file, is made for Lapper version 5.x
If you want to use it with Lapper 6.x it needs a total re-write.
While digging through other things earlier this week, I discovered that you need to enter your PubStat key in a different place then it used to go in.
You have to set it in the file called "myInc.lpr" and then it's working as intended.
Oh please help me, I tried a bunch of variations and nothing :|
Please Andi, stop begging for code, while you never show your own efforts made so far.
You reacted in a lot of topics lately and it's all about, I want this, I want that.
I have no problem with someone trying to learn things and asking questions along the way, but I do have problems with people coming in here, asking for a lot and not making any effort themselfs.
So show the code you have, tell us what error(s) you get and all that you tried to solve the problem.
Then people can point you in the right direction and others might learn from it as well, when they read the topic(s) now or in the future.
As far as Google translate is any help, your question seems to be about a wrong password or your password not being accepted.
If possible try to write in english here, otherwise giving any support will be hard to do.
Great to hear you like it.
I have been trying to make it possible to enter a trackcode manualy and then gather the times for the selected track.
But sadly that doesn't seem possible.
But I agree, it's a useful script and I think I will add it ot my "code release" post.
No rush on the top list table, but I got it done in about 2 hours.
I think this is what you want, if not, let me know.
The script is attached as well, download the file, rename txt to lpr, place it in the "includes" folder of Lapper and make an entry in addonsused.lpr for it.
It displays all available cars that have a time set on that track, the rest of the cars is left out.
The question about the left and right click is an easy one (well, for me it was).
You start a button with a call to subroutine (OnConnectClose in this case)
Sub OnConnectClose( $KeyFlags,$id ) Privmsg ("^7DEBUG: " . $KeyFlags); EndSub
When left mousebutton is clicked, value 1 will be displayed.
When right mousebutton is clicked, value 2 will be displayed.
Clicking the button while holding CTRL, will add 4 to the value.
While holding SHIFT will add 8 to the value.
*edit* I will try to look into your other question either tomorrow or somewhere this weekend and get back to you with an answer (even if it would be, sorry not possible as far as I can tell)
@Scawen: I try to stay out of these kind of topics as much as possible, since long term users of LFS, already know how you like to work and that everything you do is either up to your standards or not going out at all. Just want to thank you for keeping the developement going and sharing information with us when ever you feel up to it. Keep it up and thanks again for this great game.
Could be any C language, but there are other languages like .NET you could use too to write your insim.
If you aren't a skilled coder (or maybe not a coder at all), I would recommend you to download Lapper and get skilled in that program.
All the hard work is and will be done in Lapper, so you only need to code buttons, actions, storing variables, etc. etc. which is easy to learn and once you have mastered it, you can build almost everything with it, inside the Lapper environment.
First of all, do you have any knowledge of coding in any language?
If not, you won't be able to make any insim application.
If you do have knowlegde, search the forum for a basic script to start with or totaly start from scratch using the insim documentation which can be found in the LFS doc folder.
In case you don't want to go through all the trouble of building your own insim, grab one of the insim application which are already made and shared on this forum.
There are several very useful and powerful insim applications around, like Lapper, Aerio (I might have written that wrong, as I keep forgetting the correct name), PRISM, etc.
It may be possible for lapper to show score and angle as drift is ongoing, but I haven't found anyway to do that using the standard lapper variables and functions.
Although this isn't a Lapper topic, it is possible to have a constantly refreshed value being displayed in Lapper.
I've used several of them for a hidden project I work on every now and then.
Not totaly sure if it could be used for drift as well, but I think it can be.
This set as well: /mode=s2
Otherwise it must have something to do with network connection and the master server not being able to contact your server or vice versa.
I'm using LFS Lapper for a long time and have one long standing wish to accomplish within Lapper.
That's to detect if tyres have changed and which tyre type people are using.
For some weird reason, Lapper returns weird values when a pitstop is finished and can't therefor not do the correct detection.
Since Lapper is no longer actively developed, I can't ask someone to look into the issue.
On the other hand, it could be that Insim isn't working correctly (I doubt it, but it could be possible) and therefor Lapper returns weird values.
My question is: is Insim working correctly when it comes to decting tyres changes and tyre types, and at which points can this detection be done?
If all is working correctly in Insim, I will reach out to the last person who developed Lapper and ask him if he is willing to look into the issue.
Any help is very much appreciated.